Rock-Paper-Scissors


#1

I have been trying to find the rationale for the removal of Rock-Paper-Scissors.

All I can find was something on Github about its removal but no reason is easily found.

Can anyone explain to me why this was done?


#2

Too few users and many misunderstanding how the game works or finding it too slow, if I remember correctly.


#3

Time to write a new set of rules to govern the usage of unanimous sociological mechanisms in order to successfully port this international classic to XCP, until it can be programmed in a provably fair way that is more compatible with expectations. Only a finely crafted prototype can be the basis for automated process on the protocol itself though code. Lets rekindle this topic?

OP https://counterparty.io/news/introducing-fully-trustless-games-on-blockchain/

about this last attempt. What worked, and what did not?
How about we update the gameplan to use tokens instead?
BITROCK, BITSCISSORS, and BITPAPER