Rock-Paper-Scissors

I have been trying to find the rationale for the removal of Rock-Paper-Scissors.

All I can find was something on Github about its removal but no reason is easily found.

Can anyone explain to me why this was done?

Too few users and many misunderstanding how the game works or finding it too slow, if I remember correctly.

Time to write a new set of rules to govern the usage of unanimous sociological mechanisms in order to successfully port this international classic to XCP, until it can be programmed in a provably fair way that is more compatible with expectations. Only a finely crafted prototype can be the basis for automated process on the protocol itself though code. Lets rekindle this topic?

OP https://counterparty.io/news/introducing-fully-trustless-games-on-blockchain/

about this last attempt. What worked, and what did not?
How about we update the gameplan to use tokens instead?
BITROCK, BITSCISSORS, and BITPAPER